
Bunker
Strategy · Survival
Build an underground city. Manage resources, develop rooms and take care of its residents.
Play >The best collection of games from “X-WORLD”

X-GAME is the X-WORLD gaming portal. Choose a game from the catalogue, read the news and play in your browser.

Strategy · Survival
Build an underground city. Manage resources, develop rooms and take care of its residents.
Play >
Adventure · Inventions
Help an engineer in another era bring inventions to life and build a city of the future.
Play >X-GAME brings together browser games from “X-WORLD”. Browse the catalogue, open a game and catch up on news. The featured projects offer two different experiences: managing an underground shelter and following an engineer who helps a city develop.
After a zombie apocalypse, the shelter becomes a new home for its residents. You organise its daily operations: maintain food and energy supplies, mine metal, assign people to rooms and gradually expand the underground settlement.
Each room has a purpose. Hydroponics produces food, the power unit generates energy, and the mine supplies metal for construction. Workshops increase storage capacity, living quarters make space for new residents, while the kitchen and rest room help resources go further. Production depends on workers, room levels and the shelter’s supplies.
Rooms can be upgraded, and lifts provide access to new floors. Development requires balance: shortages of food or energy slow work, while construction must reflect available resources and residents’ needs. The surface entrance can also be improved as the shelter grows.
Bunker gameplay and rules >The hero of X-CITY is an engineer from “X-WORLD” who works with the “X-DATA” data centre in Almaty. On a business trip, a lift takes him into an unfamiliar era. He still has his tools, documents and offline encyclopaedia, but the familiar route home has disappeared.
In a riverside settlement, he begins with a practical task: helping residents lift water. More needs follow, including powering a mill, moving goods, storing supplies and irrigation. He builds mechanisms and teaches local craftspeople so the city can develop independently.
You explore the map, talk to residents, accept tasks, gather materials and study plans in the workshop. Each invention must be built, installed and tested. A journal helps you recall events, while the encyclopaedia explains how technologies work.
The scenario spans ten chapters, from wood and water to a city of the future. According to the game’s story page, the current prototype offers the first seven tasks; later chapters and major city transformations still require implementation. Prototype progress is saved in the current browser.
X-CITY story and gameplay >